Wednesday, 30 July 2014
I am going to start adding some pages to the blog, so that I can have a record of completed painting projects. The projects will be split up into genres, such as Dark Angels 3rd Company, Deathwing, Ravenwing, Hive Fleet Numereji, Jade Falcons, Ghost Bears, 8th Sword of Light, D&D etc. I will add new pictures as work gets finished and give everyone a heads-up when I update something.
The first page is for my 3rd Company Dark Angels, which is going to be a massive project. I have a few pieces finished already that I will endeavour to take photos of during the week. To get things started, I have put up a picture of the Company Master and a Techmarine (who also doubles as my Deathwatch character! Check out the old school combat knife...). Now, I know Techmarines are technically from the armoury, not any single company. I am planning on putting all of the armoury support on this page, so here he will stay!
See you across the table,
Wednesday, 23 July 2014
Our gaming group doesn’t have much time to run D&D
campaigns anymore, so we have looked for alternative gaming experiences to
scratch that itch. Pathfinder Adventure Card Game alters the scenario format and character
creation/management, allowing scenarios to be played in an hour or so. I have judged it based on my experiences and in light of the things
that I enjoy most about roleplaying: the way it showcases the skills of diverse
characters and develops camaraderie amongst people in the real world.
Friday, 18 July 2014
“No, that is not the reason.”
Kane drew his Fenwood stave and stepped onto the mat behind her, guard high. She sensed this; a small turn of the head. He did not stop, the advantage was his.
“I could not kill them.”
Kane slipped an arm under her knees and another beneath her shoulders. She seemed smaller now. Fragile. He lifted her up with very little effort and walked towards the entrance of the kwan. “Be gentle with her Kane. It is Hana.” Kane searched her face and finally saw her. Shocked and ashamed, he clutched her more tightly to himself.
“The Emperor protects.” Sojiro watched her melt into the shadows of the alleyway. “Not everyone. Not always.”
Hana is my fictional roleplaying character in a Dark Heresy Campaign. Her story is not intended to reflect that of any real person, past or present. This series of short stories is an exploration of her a character that can't be achieved in-game. Violence against women is unacceptable. If you are a victim of violence, or know of someone at risk, I implore you to contact relevant authorities and services (WhiteRibbon and ReachOut may be useful).
Wednesday, 2 July 2014
I had a couple of hours this morning to do some painting; a surprise gift from my wonderful wifey after a horror week. I chose to spend time on my Dark Angels 3rd Company Command Squad, which is about 50% complete. This is the first unit in my 3rd Company project, in which I am aiming to collect and paint the entire company. I have all the bits, just not the time...
The Company Champion is armed with a Blade of Caliban, bolt pistol and combat shield. Rules-wise, the blade is a deadweight. It provides a +1 strength bonus but hits at initiative 1. I would much prefer the thunder hammer/storm shield combo available to the other Chapters, which is a lot scarier to characters the champion may face. What would be really interesting is to bend the rules a little and give him the relic Monster Slayer of Caliban sword. It would provide a random bonus to strength and hit on initiative, with the chance of causing instant death. The expense on such a fragile character would balance this alone, so I am keen to give it a go.
Valefor is named after a fallen angel, just like the rest of the Dark Angels characters. The name refers to an angel with the head of a lion. The pics below show a few different angles, including some detail on the shield. Enjoy!
See you across the table,
Tuesday, 1 July 2014
Scenario 10: The Cat and the Dragon
The Nova Cats were represented by a Mad Dog Primary and a Summoner Primary. The Mad Dog happens to be KuriboGoombas favourite Mech (dyed in the wool Ghost Bear, that one) and I love Summoners. The Draconis force consisted of a Phoenix Hawk piloted by Sho-sa Shin Yodama, a Grand Dragon piloted by Coordinator Takashi Kurita, a Hatamato Chi and a Hatchetman.
Every turn Yodama and Takashi had to make an opposed piloting skill roll to prevent Takashi from going berserk and charging the nearest enemy Mech, trying to take it down in physical combat. His Genyosha bodyguards would follow him into close combat, which would be an absolute riot.
One way to win this game is to destroy the Phoenix Hawk first, then lead the rest on a merry chase. The hard part is nailing the Phoenix Hawk, which can jump around out of sight pretty easily. Goomba and I didn’t really talk about tactics. To be honest, we have been playing Battletech together for that long, we don’t really need to talk anymore, tactics just happen.
Or… Goomba just charges into the teeth of the enemy and my new objective is “rescue Goomba”.
Goomba charged his Mad Dog forward in an attempt to split the Draconis forces with the forest in between. This would prevent them all from focusing on a single Clan Mech. Wade took advantage of the Mad Dog’s proximity to jump the Phoenix Hawk behind and unleash fire into the weak rear armour, gunning for a cheap kill. The Pho-hawk managed to score a critical hit but didn’t make a significant impact. It did, however, leave the Mad Dog unable to turn its back on any enemy Mechs for the rest of the game. I covered him, taking off the Phoenix Hawks arm, which would usually trigger it to withdraw. We weren’t using withdrawal rules this time around though, to represent the utterly cutthroat nature of the battle. The Mad Dog pounded the Hatamato Chi, but also took some serious damage in return.
Interestingly, Takashi beat Yodama’s piloting skill roll early on, despite heavy modifiers. I jumped my Summoner in and drew the Genyosha Mechs away to take the heat off Goomba. We focused fire on the Hatamato Chi for several turns whilst avoiding the worst of the physical attack whirlwind we had unleased.
Unfortunately, the Mad Dog took a hip and lower leg actuator hit which slowed it down. The Hatchetman, which we had blocked out of the equation by keeping it perpetually on the wrong side of the forest, closed in and began hacking into the Mad Dog. Goomba did everything he could to keep pressure on the Hatamato Chi, which really should have gone down by now… After several turns of punishing close combat the Mad Dog lost its leg and took a critical hit to its LRM 20 ammo bin. With its other arm required to prop itself up, the Mech had no way of taking shots. It was effectively dead.
With the rest of the Lance focusing on me, I spread solid LB-10X AC and ER PPC shots between the weakened Phoenix Hawk and the Hatamato Chi. I stripped both of their armour and switched to cluster munitions for the kill. But. They. Just. Wouldn’t. Die.
As the smoke cleared we had a close look at the record sheets and found that the Hatamato Chi had sustained a staggering 259 points of damage. It will forever be known as the Zombie Chi! The Draconis Combine force was awarded a minor victory, bumping the campaign VP's in favour of the defenders (+15 VP). In addition to this, Takashi had broken his leash and dragged the whole Draconis defensive line down with him. This will have huge repercussions in terms of the campaign, as it will now diverge from the canon history quite radically. Fantastic!