Monday, 18 December 2017

Azrael: a 40K journey






Hi folks,

Do you have a Warhammer 40K character that particularly resonates with you? Perhaps there is a character that you have used more than any other, or one that has a particularly interesting background story. Maybe they allow you to use your favourite army in a certain way, which improves the whole gaming experience for you.

When I first laid eyes on the Angels of Death Codex, Supreme Grand Masters Azrael immediately caught my interest. His stats were average for his rank (lots of 7s for those who know what I am talking about), which put him behind the likes of Dante and Mephiston, who were also in the book. He had a higher strategy rating, which meant a higher chance of getting the first turn. He had the Sword of Secrets, which could take heads pretty well, and a combi-plasma which could put out a fairly high volume of shots. He also came with a nifty little helmet bearer, which provided a protective bubble of invulnerable saves. Rules-wise, pretty solid. But more than this... his sword was also a key. The helmet bearer wasn't human. The helmet wasn't his.






For the sake of that first game, I made a cardboard cut-out to represent Azrael. I took on a squad of Wolf Guard Terminators and Ragnar Blackmane, which I picked off with my Devastators under the cover of the Lion Helm. When I started running out of bodies, I ran Azrael up the field and gutted the Wolf Guard in close combat. We ended the game after many, many, turns of Azrael and Blackmane trading blows and making saves. As far as Lion and the Wolf games go, it was an epic first encounter.

40K had sunk its' hooks into me.








I couldn't afford any 40K miniatures for a long time after my first game, so I made a bunch of these folded card proxies. I couldn't afford a codex either, so I painstakingly hand copied the Dark Angels army list to use. That kept me going in the game for about a year! At some stage I started getting some pocket money, which a spent on 3rd edition Magic: The Gathering cards. I had a great time playing MtG with my mates and won a heap of cards playing ante. When it got stale, I sold them off* and bought my first 40K figures. When Legion of the Damned didn't work out for me ("too cheesy", cried my soulless** friends). I turned to my first love: Dark Angels. I did end up getting an Azrael figure; KuriboGoomba threatened to eat my helmet bearer after one fateful game, but I painted it pretty badly.

Fast forward 20 years, and I sent Sgt Waz off with an Azrael proxy that I had converted (me and Azrael proxies go way back). He returned with this beauty.












I will call him "chip"


To ensure that he fit in with the rest of my army, I replaced some of the red and white of the tabard with brown, bronze and gold. I also dry-brushed some extra white over the helmet bearer, to match my other robes, and re-based both figures. I don't think any of the changes constitute an improvement over the original, but up against the rest of my models, he now fits in very nicely.






So, it feels very much like I have come full circle. Today I picked up my copy of the new Dark Angels Codex and I have a spiffy Azrael proxy to use. Now all I need is some Wolf Guard to gut :-)

See you across the table,

Marc




* I bought my old MtG cards back online for my Birthday this year. Gah! The nostalgia!

** Seriously, the Animus Malorum wargear card used to drain the souls of enemy models and use them to resurrect Legion of the Damned Marines. I had great fun with that one... perhaps too much fun.

Tuesday, 12 December 2017

Paint My Present: Grand Master Voldus TO-DONE!






Hi folks,

I am working on a couple of Grey Knight figures for The Trooper at the moment and Voldus is the first to reach completion. That is despite an overwhelming amount of detail! The Trooper had requested for me not to add too much gold to the scheme, so I was able to cut a few corners this time. If I got some for myself though I can see them taking me months to paint.





One of my jobs was to drill out the barrels, which I always find a nerve-wracking job, particularly with stormbolters. When there are two holes that you need to drill in relation to each other it is easier to see mistakes, but I haven't done these two too badly. I drilled small pilot holes for these ones using a hobby knife, followed by a smaller drill piece, before using the bolter barrel sized drill piece.






The head was really fun to paint, with lots of interesting parts, i.e. the cap, hose, eyes and beard. I have never painted a bearded marine before, I think next time I will paint the head before I assemble the model.






Looking at this photo I think I will need to touch up the purity seal on the shoulder pad: the joys of miniature photography! There is also a spot of red that shouldn't be there, I'll give you a biscuit if you can see it :-)






I am pretty happy with how the robes turned out, even though I didn't spend all that much time on them. I also had a bit of a giggle giving this guy a Big Black Book. I'm sure Voldus can rules-lawyer some daemons into oblivion :-)

So, apart from a few little touch-ups, I'm calling this guy done. Next up I have 5 Grey Knights and a Predalien (!) to paint, as well as some fun stuff for my Nids. I am also hanging out for the release of the Dark Angels Codex!!





See you across the table,

Marc




Thursday, 7 December 2017

Clan Ghost Bear: Second Line Star TO-DONE!






Hi folks,

My mate KuriboGoomba came over a few days ago and was searching through out Facebook messages to see when it was that we agreed on this paint scheme. To my chagrin, it was over four years ago! That is a long time to sit on the shelves unloved. Ahhh well, apart from some decals, I'm finally calling them done.

For those of you who do not plat Battletech, here is a quick rundown of what you see:


1) Incubus

Armed with a suite of pulse lasers and a very powerful engine, this little guy runs circles around just about every other Mech and fires highly accurate shots.







2) Horned Owl (conversion from Shadow Hawk IIC stock)

A bit slower than the Incubus, but with extensive jumping capability it doesn't need to run circles around anything. It just jumps behind you and cores you out with its pulse lasers.






3) Grizzly

A tad slower than most Mechs its size, but more resilient, the Grizzly continues the theme of delivering highly accurate pulse laser fire. In addition to this close range punch, it can also snipe with its gauss rifle and LRM 10 launcher.






4) Stone Rhino

With two gauss rifles, this beast is a head-capping nightmare. Taking it out is extremely difficult, as it is massively armoured.






5) Kodiak

Sheer brutality in Mech form. Eight extended range medium lasers are enough to destroy just about anything in the game with a few volleys. Add to that an ER Large Laser for sniping, two Streak SRM 6's for punching holes in vital bits and an Ultra AC 20 autocannon for DELETING things, and you have yourself one hell of a totem Mech.






Now for my next trick: Grey Knights!

See you across the table,

Marc


Saturday, 2 December 2017

Hivefleet Numereji: Tyrannocyte Proxy






Hi folks,

Today I took a trip to my favourite hobby shop: Combat Company. I was on the prowl for a Christmas present for Sgt Waz (more about that later) and some curios. All things considered, it ended up being a very fruitful visit.

Combat Company is one of those shops that I could pitch a tent in and stay for the weekend. They supply a whole bunch of different miniatures games and loads of conversion parts, terrain, bases and playing aids to go with them. They also sell paints, brushes, hobby tools and rare earth magnets. As someone who really loves kitbashing and conversions, I go a little bit crazy. So many possibilities!

Being no great fan of the Tyrranocyte spores, and aiming for a Jormungandr feel, these "Hive Lurkers" from Micro Art Studios caught my attention. They are about the right size, they are borrowing nicely, have armour plates that fit the Nid aesthetic and for $23 AUD for two... well, I couldn't say no.









I think those eyes will look great with the glowing green effect I use on my Tyranid figures. The material is a light plastic foam, so I am not game to spray undercoat it. Just to give you an idea of scale, here is one next to a termagant:






They have double the footprint than the Tyrannocyte, which may cause some troubles with placement at times, but I think that is a small price to pay for something so characterful. Obviously I won't be rocking up to GW with these.

I also picked up a couple of Aliens themed objective markers from Secret Weapon, to go with the Tyranid Warriors I am working on.






Finally, I picked up some simple, industrial-themed bases, for a squad of Deathwing Terminators that I will be adding to my Space Hulk collection at some point. With new rules coming out for Genestealer Cults in Space Hulk I am really looking forward to playing a few more games. It'll be a good excuse to pick up some Hybrids as well!






When I haven't been buying stuff, I have been working hard on the "Paint My Present" projects I blogged about a few days ago. I am getting close to finishing one of them, which I am hoping to post about tomorrow.

See you across the table,

Marc